Version: 2022.3
언어: 한국어
Physic Material component reference
Introduction to joints

Joints

A Joint connects a Rigidbody to another Rigidbody, or to a fixed point in space. Joints can apply forces that move rigid bodies, and joint limits can restrict that movement.

You can configure Joints via the Joint class, or the corresponding Joint component.

항목 설명
Introduction to joints Overview of the concepts and behaviours of physics joints in Unity.
Character Joint component reference Reference for the Character Joint component.
Fixed Joint component reference Reference for the Fixed Joint component.
Hinge Joint component reference Reference for the Hinge Joint component.
Spring Joint component reference Reference for the Spring Joint component.
Physic Material component reference
Introduction to joints
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961