A Joint connects a Rigidbody to another Rigidbody, or to a fixed point in space. Joints can apply forces that move rigid bodies, and joint limits can restrict that movement.
You can configure Joints via the Joint
class, or the appropriate Joint component.
항목 | 설명 |
---|---|
Introduction to joints | Overview of the concepts and behaviours of physics joints in Unity. |
Character Joint component reference | Reference for the Character Joint component. |
Fixed Joint component reference | Reference for the Fixed Joint component. |
Hinge Joint component reference | Reference for the Hinge Joint component. |
Spring Joint component reference | Reference for the Spring Joint component. |