struct in UnityEngine.Experimental.GlobalIllumination
Use this Struct to help initialize a LightDataGI structure as a pyramid-shaped spot light.
angle | The opening angle of the shorter side of the pyramid light. |
aspectRatio | The aspect ratio for the pyramid shape. Values larger than 1 extend the width and values between 0 and 1 extend the height. |
color | The direct light color. |
falloff | The falloff model to use for baking the pyramid light. |
indirectColor | The indirect light color. |
instanceID | The light's instanceID. |
mode | The lightmode. |
orientation | The light's orientation. |
position | The light's position. |
range | The light's range. |
shadow | Specifies whether the light casts shadows or not. This is true if the light does cast shadows and false otherwise. |