Version: 2023.1
언어: 한국어

설명

Unity raises this event when the Player application is quitting.

Add an event handler to this event to receive a notification that the application is quitting.

Note: This will not fire if the Player is forced to quit or if there is a crash. This event is raised when the quitting process cannot be cancelled.

iOS applications are usually suspended and do not quit. You should tick "Exit on Suspend" in Player settings for iOS builds to cause the game to quit and not suspend, otherwise you may not see this call. If "Exit on Suspend" is not ticked then you will see calls to OnApplicationPause instead.

On Windows Store Apps and Windows Phone 8.1 there's no application quit event, consider using OnApplicationFocus event when focusStatus equals false.

To prevent the Player application from quitting look at the Application.wantsToQuit event.

using UnityEngine;

public class PlayerQuitExample { static void Quit() { Debug.Log("Quitting the Player"); }

[RuntimeInitializeOnLoadMethod] static void RunOnStart() { Application.quitting += Quit; } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961