Unity raises this event when the Player application is quitting.
向此事件添加一个事件处理程序,以便接收关于应用程序退出的通知。
Note: This will not fire if the Player is forced to quit or if there is a crash. This event is raised when the quitting process cannot be cancelled.
iOS applications are usually suspended and do not quit. You should tick "Exit on Suspend" in Player settings for iOS builds to cause the game to quit and not suspend, otherwise you may not see this call. If "Exit on Suspend" is not ticked then you will see calls to OnApplicationPause instead.
On Windows Store Apps and Windows Phone 8.1 there's no application quit event, consider using OnApplicationFocus event when focusStatus equals false.
To prevent the Player application from quitting look at the Application.wantsToQuit event.
using UnityEngine;
public class PlayerQuitExample { static void Quit() { Debug.Log("Quitting the Player"); }
[RuntimeInitializeOnLoadMethod] static void RunOnStart() { Application.quitting += Quit; } }
See Also: Application.wantsToQuit.