Version: 2023.1
언어: 한국어

ModelImporterIndexFormat

enumeration

매뉴얼로 전환

설명

Format of the imported mesh index buffer data.

Index buffer can either be 16 bit (supports up to 65535 vertices in a mesh), or 32 bit (supports up to 4 billion vertices). Default behavior is ModelImporterIndexFormat.Auto, which picks the format based on vertex count in the mesh.

See Also: ModelImporter.indexFormat, Mesh.indexFormat.

변수

AutoUse 16 or 32 bit index buffer depending on mesh size.
UInt16Use 16 bit index buffer.
UInt32Use 32 bit index buffer.
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