Don't compress the data when creating the AssetBundle.
Uncompressed bundles are faster to build and load, but, because they are larger, take longer to download. Uncompressed AssetBundles are 16-byte aligned.
See Also: AssetBundles compression, BuildAssetBundleOptions.ChunkBasedCompression, BuildCompression, CompressionType.
//Create a folder (right click in the Assets folder and go to Create>Folder), and name it “Editor” if it doesn’t already exist //Place this script in the Editor folder
//This script creates a new Menu named “Build Asset” and new options within the menu named “Normal” and “Uncompressed Asset Bundle”. Click these menu items to build an AssetBundle into a folder.
using UnityEngine; using UnityEditor;
public class Example { //Creates a new menu (Build Asset Bundles) and item (Normal) in the Editor [MenuItem("Build Asset Bundles/Normal")] static void BuildABsNone() { //Build AssetBundles with no special options //They will be written in the custom folder ("MyAssetBuilds") which needs to exist prior to this call. BuildPipeline.BuildAssetBundles("Assets/MyAssetBuilds", BuildAssetBundleOptions.None, BuildTarget.StandaloneOSX); }
//Creates a new item (Uncompressed) in the new Build Asset Bundles menu [MenuItem("Build Asset Bundles/Uncompressed")] static void BuildABsUncompressed() { //Build the AssetBundles in uncompressed build mode BuildPipeline.BuildAssetBundles("Assets/MyAssetBuilds", BuildAssetBundleOptions.UncompressedAssetBundle, BuildTarget.StandaloneOSX); } }