Version: 2023.2
언어: 한국어

BuildCompression

struct in UnityEngine

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설명

Contains information about compression methods, compression levels and block sizes that are supported by Asset Bundle compression at build time and recompression at runtime.

The formats that are currently supported are exposed with static properties. There are three supported BuildCompression types for compressing AssetBundles during builds (LZ4, LZMA and Uncompressed) and two supported recompression methods for runtime (LZ4Runtime and UncompressedRuntime).

See Also: AssetBundle.RecompressAssetBundleAsync, AssetBundles compression, BuildAssetBundleOptions.ChunkBasedCompression, BuildAssetBundleOptions.UncompressedAssetBundle, BuildOptions.CompressWithLz4, CompressionType, Caching.

정적 변수

LZ4LZ4HC "Chunk Based" Compression.
LZ4RuntimeLZ4 Compression for runtime recompression.
LZMALZMA Compression.
UncompressedUncompressed Asset Bundle.
UncompressedRuntimeUncompressed Asset Bundle.
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