Version: Unity 6.0 (6000.0)
언어 : 한국어
XR Plug-in Management 설정
XR 애플리케이션 실행

Develop for Meta Quest workflow

Unity supports development for Meta Quest 2, 3, and 3S, and Quest Pro.

The following sections outline Unity’s resources and packages to develop for Meta Quest devices.

Packages

Unity provides multiple packages that you can use to develop for Meta Quest devices. The route you choose to develop for Meta Quest depends on whether you’re also targeting other__ XR__XR은 VR(가상 현실), AR(증강 현실)과 MR(혼합 현실) 애플리케이션을 모두 포함하는 포괄적인 용어입니다. 이러한 형태의 인터랙티브 애플리케이션을 지원하는 기기를 XR 기기라고 합니다. 자세한 정보
See in Glossary
platforms.

Refer to the following table to understand when to use each of Unity’s Meta Quest-compatible packages:

Package Description VR/MR Target platform
Unity OpenXR plug-in Integrates core OpenXR features. VR and__ MR__혼합 현실
See in Glossary
All OpenXR runtimes.
Unity Meta OpenXR Integrates Meta-specific vendor extensions of OpenXR to provide additional features for Meta Quest devices. Provides Meta Quest integration for AR Foundation to enable mixed reality features. VR and MR Provides additional OpenXR features for Meta Quest devices, such as Passthrough.
Oculus XR plug-in Tools, SDKs and resources for__ VR__가상 현실입니다. 자세한 정보
See in Glossary
development on Quest.
VR Meta Quest devices only.

Tip: You can use the Unity OpenXR plug-in and the Unity Meta OpenXR package together to develop a cross-platform application that has additional features tailored for Meta Quest devices.

Note: From OpenXR 1.14, the Unity OpenXR: Meta 2.1 package is at feature parity with the Oculus plugin. Unity will focus feature development on OpenXR, and recommends that users of the Oculus XR plugin migrate to OpenXR for long-term support and cross-platform compatibility.

To learn more about the packages Unity provides for XR development, refer to XR packages.

Meta packages

Meta also provides packages to develop for Meta Quest in Unity. Refer to Meta’s Import XR packages documentation to learn about the packages Meta provides.

Note: These packages and related documentation are maintained by Meta.

Templates

You can use the following templates as a starting point for your Meta Quest project:

Refer to Create an XR project to understand how to use templates as a starting point for your project.

Additional resources

XR Plug-in Management 설정
XR 애플리케이션 실행
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