Version: 2017.1
Particle System vertex streams and Standard Shader support
Post-processing stack

Post-processing overview

Post-processing is the process of applying full-screen filters and effects to a camera’s image buffer before it is displayed to screen. It can drastically improve the visuals of your product with little setup time.

You can use post-processing effects to simulate physical camera and film properties; for example; Bloom, Depth of Field, Chromatic Aberration or Color Grading.

Using post-processing

To use post-processing in your project you can import Unity’s post-processing stack. You can also write your own post-processing effects. See Writing post-processing effects for details.

The images below demonstrate a Scene with and without post-processing.

Scene with post-processing
Scene with post-processing
Scene with no post-processing
Scene with no post-processing




  • 2017–05–24 Page published with limited editorial review

  • New feature in 5.6

Particle System vertex streams and Standard Shader support
Post-processing stack
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961