Version: 2017.1
public static int Popup (int selectedIndex, string[] displayedOptions, params GUILayoutOption[] options);
public static int Popup (int selectedIndex, string[] displayedOptions, GUIStyle style, params GUILayoutOption[] options);
public static int Popup (int selectedIndex, GUIContent[] displayedOptions, params GUILayoutOption[] options);
public static int Popup (int selectedIndex, GUIContent[] displayedOptions, GUIStyle style, params GUILayoutOption[] options);
public static int Popup (string label, int selectedIndex, string[] displayedOptions, params GUILayoutOption[] options);
public static int Popup (string label, int selectedIndex, string[] displayedOptions, GUIStyle style, params GUILayoutOption[] options);
public static int Popup (GUIContent label, int selectedIndex, GUIContent[] displayedOptions, params GUILayoutOption[] options);
public static int Popup (GUIContent label, int selectedIndex, GUIContent[] displayedOptions, GUIStyle style, params GUILayoutOption[] options);

Parameters

label @param label Необязательный текст перед полем.
selectedIndex @param selected Значение enum показываемое в поле как выбранное.
displayedOptions An array with the options shown in the popup.
style @param style Необязательный стиль GUIStyle.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

int @return Значение перечисления enum которое было выбрано пользователем.

Description

Make a generic popup selection field.

Получает текущее значение enum в качестве параметра, и возвращает значение enum, выбранное пользователем.


Create a primitive depending on the option selected.

using UnityEditor;
using UnityEngine;
using System.Collections;

// Creates an instance of a primitive depending on the option selected by the user. public class EditorGUILayoutPopup : EditorWindow { public string[] options = new string[] {"Cube", "Sphere", "Plane"}; public int index = 0; [MenuItem("Examples/Editor GUILayout Popup usage")] static void Init() { EditorWindow window = GetWindow(typeof(EditorGUILayoutPopup)); window.Show(); }

void OnGUI() { index = EditorGUILayout.Popup(index, options); if (GUILayout.Button("Create")) InstantiatePrimitive(); }

void InstantiatePrimitive() { switch (index) { case 0: GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube); cube.transform.position = Vector3.zero; break; case 1: GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere); sphere.transform.position = Vector3.zero; break; case 2: GameObject plane = GameObject.CreatePrimitive(PrimitiveType.Plane); plane.transform.position = Vector3.zero; break; default: Debug.LogError("Unrecognized Option"); break; } } }
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