UnityEvent that is triggered when the button is pressed.
Note: Triggered on MouseUp after MouseDown on the same object.
using UnityEngine; using UnityEngine.UI; using System.Collections;
public class ClickExample : MonoBehaviour { public Button yourButton;
void Start() { Button btn = yourButton.GetComponent<Button>(); btn.onClick.AddListener(TaskOnClick); }
void TaskOnClick() { Debug.Log("You have clicked the button!"); } }