Version: 2017.3
Obsolete public static void MinMaxSlider (GUIContent label, Rect position, ref float minValue, ref float maxValue, float minLimit, float maxLimit);
public static void MinMaxSlider (Rect position, ref float minValue, ref float maxValue, float minLimit, float maxLimit);
public static void MinMaxSlider (Rect position, string label, ref float minValue, ref float maxValue, float minLimit, float maxLimit);
public static void MinMaxSlider (Rect position, GUIContent label, ref float minValue, ref float maxValue, float minLimit, float maxLimit);

Parameters

position @param position Прямоугольник, в котором будет находиться бегунок.
label @param label Необязательный текст перед полем.
minValue The lower value of the range the slider shows, passed by reference.
maxValue The upper value at the range the slider shows, passed by reference.
minLimit @param leftValue Значение положения бегунка на левом краю.
maxLimit @param rightValue Значение положения бегунка на правом краю.

Description

Make a special slider the user can use to specify a range between a min and a max.


MinMax Slider in an Editor Window.

// Place the selected object randomly between the interval of the Min Max Slider
// in the X,Y,Z coords

class EditorGUIMinMaxSlider extends EditorWindow {

var minVal : float = -10; var minLimit : float = -20; var maxVal : float = 10; var maxLimit : float = 20;

@MenuItem("Examples/Editor GUI Move Object Randomly") static function Init() { var window = GetWindow(EditorGUIMinMaxSlider); window.Show(); }

function OnGUI() { EditorGUI.MinMaxSlider( Rect(0,0,position.width,20), GUIContent("Random range:"), minVal, maxVal, minLimit, maxLimit); if(GUI.Button(Rect(0,25,position.width, position.height -25),"Randomize!")) PlaceRandomly(); }

function PlaceRandomly() { if(Selection.activeTransform) Selection.activeTransform.position = Vector3(Random.Range(minVal, maxVal), Random.Range(minVal, maxVal), Random.Range(minVal, maxVal)); else Debug.LogError("Select a GameObject to randomize its position."); } }
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