Version: 2017.3

NetworkSceneId

struct in UnityEngine.Networking

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Description

This is used to identify networked objects in a scene. These values are allocated in the editor and are persistent for the lifetime of the object in the scene.

Variables

ValueThe internal value for this object.

Public Functions

IsEmptyReturns true if the value is zero. Non-scene objects - ones which are spawned at runtime will have a sceneId of zero.
ToStringReturns a string like SceneId:value.
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