Version: 2017.3

ReconnectMessage

class in UnityEngine.Networking.NetworkSystem

/

Inherits from:Networking.MessageBase

Switch to Manual

Description

This network message is used when a client reconnect to the new host of a game.

Variables

msgDataAdditional data.
msgSizeSize of additional data.
netIdThe networkId of this player on the old host.
oldConnectionIdThis client's connectionId on the old host.
playerControllerIdThe playerControllerId of the player that is rejoining.

Inherited members

Public Functions

DeserializeThis method is used to populate a message object from a NetworkReader stream.
SerializeThe method is used to populate a NetworkWriter stream from a message object.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961