Version: 2017.3
public Rect rect ;

Description

The calculated rectangle in the local space of the Transform.

Unity automatically attaches these to UI elements. Manipulate aspects of the rectangle in the Inspector such as the position, dimensions, rotation, and scale. This is read-only in a script.

using UnityEngine;

public class Example : MonoBehaviour { RectTransform rectTransform;

void Start() { //Fetch the RectTransform from the GameObject rectTransform = GetComponent<RectTransform>(); }

void OnGUI() { //The Label shows the current Rect settings on the screen GUI.Label(new Rect(20, 20, 150, 80), "Rect : " + rectTransform.rect); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961