Version: 2018.1
public bool isVirtual ;

Description

True if all sounds played by the AudioSource (main sound started by Play() or playOnAwake as well as one-shots) are culled by the audio system.

A sound is culled when its resulting volume is lower than the volumes of the N loudest voices, where N is the number of maximum audible sounds specified in the audio project settings or via AudioConfiguration.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961