Version: 2018.1
public int layer ;

Description

The layer the game object is in.

Layers can be used for selective rendering from cameras or ignoring raycasts. Unity generates 32 layers. Layers from 8 and above are unused. They can be used for specific game reasons. Layers are named and used during the development of the game. Layers are added and viewed by clicking the top-right editor Layout button.

// Put the game object in the ignore raycast layer (2)

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { gameObject.layer = 2; } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961