Version: 2018.1

JobHandle

struct in Unity.Jobs

Switch to Manual

Description

JobHandle.

Variables

IsCompletedReturns false if the task is currently running. Returns true if the task has completed.

Public Functions

CompleteEnsures that the job has completed.

Static Functions

CheckFenceIsDependencyOrDidSyncFenceCheckFenceIsDependencyOrDidSyncFence.
CombineDependenciesCombines multiple dependencies into a single one.
CompleteAllEnsures that all jobs have completed.
ScheduleBatchedJobsBy default jobs are only put on a local queue when using Job Schedule functions, this actually makes them available to the worker threads to execute them.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961