Настройки сборки. Несколько настроек могут быть обьединены вместе.
See Also: BuildPipeline.BuildPlayer.
None | Выполнить данную сборку без каких-либо специальных настроек или дополнительных задач. |
Development | Build a development version of the player. |
AutoRunPlayer | Запустить собранную игру. |
ShowBuiltPlayer | Show the built player. |
BuildAdditionalStreamedScenes | Build a compressed asset bundle that contains streamed scenes loadable with the UnityWebRequest class. |
AcceptExternalModificationsToPlayer | Используется при сборке XCode (iPhone) или Eclipse (Android) проектов. |
ConnectWithProfiler | Запускать игру с присоединением к профайлеру редактора. |
AllowDebugging | Allow script debuggers to attach to the player remotely. |
SymlinkLibraries | Symlink runtime libraries when generating iOS Xcode project. (Faster iteration time). |
UncompressedAssetBundle | Don't compress the data when creating the asset bundle. |
ConnectToHost | Sets the Player to connect to the Editor. |
EnableHeadlessMode | Build headless Linux standalone. |
BuildScriptsOnly | Only build the scripts in a Project. |
ForceEnableAssertions | Include assertions in the build. By default, the assertions are only included in development builds. |
CompressWithLz4 | Use chunk-based LZ4 compression when building the Player. |
CompressWithLz4HC | Use chunk-based LZ4 high-compression when building the Player. |
StrictMode | Do not allow the build to succeed if any errors are reporting during it. |
IncludeTestAssemblies | Build will include Assemblies for testing. |
NoUniqueIdentifier | Will force the buildGUID to all zeros. |