Version: 2018.2
public static Resolution[] resolutions ;

Description

All full-screen resolutions supported by the monitor (Read Only).

The returned resolutions are sorted by width with lower resolutions coming first. The Screen.resolutions always contain Resolution.refreshRate at 60fps. Setting QualitySettings.vSyncCount to zero will allow the Game to run as fast as possible. Normally one is used.

Note: The array will always be empty on Android devices since the resolution is variable (within reason) and so there is no restricted set of resolutions to choose from.

using UnityEngine;

public class ExampleScript : MonoBehaviour { void Start() { Resolution[] resolutions = Screen.resolutions;

// Print the resolutions foreach (var res in resolutions) { Debug.Log(res.width + "x" + res.height + " : " + res.refreshRate); } } }

See Also: Resolution structure, SetResolution.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961