Version: 2019.3
Meshes
Меш фильтр (Mesh Filter)

Материал

Materials are used in conjunction with Mesh Renderers, Particle Systems and other rendering components used in Unity. They play an essential part in defining how your object is displayed.

A typical Material inspector
A typical Material inspector

Свойства

The properties that a Material’s inspector displays are determined by the Shader that the Material uses. A Shader is a specialized kind of graphical program that determines how texture and lighting information is combined to generate the pixels of the rendered GameObject onscreen. See the documentation on Shaders for in-depth information about how Shaders are used in a Unity Project.

The standard Shader presents you with a list of material parameters. You can use these parameters to recreate the look of almost any real-world surface. For in-depth information on these material parameters, see the Material Parameters documentation.

Meshes
Меш фильтр (Mesh Filter)
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961