public static bool RequiredBone (int i);

Parameters

iIndex of the bone to test.

Description

Is the bone a member of the minimal set of bones that Mecanim requires for a human model?

The indexing order of the bones is the same as that used for the BoneName array.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { string[] boneName = HumanTrait.BoneName; for (int i = 0; i < HumanTrait.BoneCount; ++i) { if (HumanTrait.RequiredBone(i)) Debug.Log(boneName[i]); } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961