Version: 2020.2
Lighting Settings Asset
Lighting Mode: Baked Indirect

Lighting Mode

This section describes the effect of the Lighting Mode property of a Lighting Settings Asset.

The Lighting Mode determines the behavior of all Mixed Lights in all Scenes that use the Lighting Settings Asset. The available modes are:

  • Baked Indirect combines real-time direct lighting with baked indirect lighting. It provides real-time shadows. This Lighting Mode offers realistic lighting and reasonable shadow fidelity, and is suitable for mid-range hardware.
  • Shadowmask combines real-time direct lighting with baked indirect lighting. It enables baked shadows for distant GameObjects, and blends them automatically with real-time shadows. It is the most realistic, but also the most resource-intensive Lighting Mode. You can use Quality Settings to configure its performance and visual fidelity. This Lighting Mode is suitable for high-end or mid-range hardware.
  • Subtractive provides baked direct and indirect lighting. It renders direct real-time shadows for one Directional Light only. This Lighting Mode doesn’t provide particularly realistic lighting results, and is suitable for stylized art or low-end hardware.

Setting a Scene’s Lighting Mode

  1. Select the Lighting Settings Asset for the Scene.
  2. In the Inspector, navigate to Mixed Lighting.
  3. Use the drop-down menu to set the Lighting Mode.
Lighting Settings Asset
Lighting Mode: Baked Indirect
Copyright © 2020 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961