EditorSettings.gameObjectNamingDigits

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public static int gameObjectNamingDigits ;

Description

Indicates the amount of digits to use for the numbers in a duplicated GameoObject's name.

By default, Unity adds successive numbers to a duplicated GameObject's name. gameObjectNamingDigits sets the minimum amount of digits in the numbers.

For example, setting EditorSettings.gameObjectNamingDigits to 3 results in instances of "Prefab" being named "Prefab (001)", "Prefab (002)" and so on.

See Also: NamingScheme, gameObjectNamingScheme, assetNamingUsesSpace.

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