EditorSettings.gameObjectNamingScheme

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public static EditorSettings.NamingScheme gameObjectNamingScheme ;

Description

Indicates which naming scheme to use for duplicated GameObjects.

When a GameObject is duplicated or instantiated, Unity copies the original GameObject's name and appends it with successive numbers. Unity supports several naming schemes, with the default being EditorSettings.NamingScheme.SpaceParenthesis.

For example, when a GameObject named "Prefab" its duplicated or instantiated, Unity names it "Prefab (1)", and then "Prefab (2)" if it is duplicated or instantiated again.

See Also: NamingScheme, gameObjectNamingDigits, assetNamingUsesSpace.

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