Representation of Script assets.
This class represents C#, JavaScript and Boo files stored in the project.
| GetClass | Returns the System.Type object of the class implemented by this script. | 
| FromMonoBehaviour | Returns the MonoScript object containing specified MonoBehaviour. | 
| FromScriptableObject | Returns the MonoScript object containing specified ScriptableObject. | 
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? | 
| name | The name of the object. | 
| bytes | The raw bytes of the text asset. (Read Only) | 
| text | The text contents of the .txt file as a string. (Read Only) | 
| GetInstanceID | Returns the instance id of the object. | 
| ToString | Returns the name of the GameObject. | 
| ToString | Returns the contents of the TextAsset. | 
| Destroy | Removes a gameobject, component or asset. | 
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | 
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. | 
| FindObjectOfType | Returns the first active loaded object of Type type. | 
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. | 
| Instantiate | Clones the object original and returns the clone. | 
| bool | Does the object exist? | 
| operator != | Compares if two objects refer to a different object. | 
| operator == | Compares two object references to see if they refer to the same object. |