Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

EditorApplication.quitting

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Unity raises this event when the editor application is quitting.

Add an event handler to this event to receive a notification that the application is quitting.

Note that this will not fire if the Editor is forced to quit or if there is a crash. This event is raised when the quitting process cannot be cancelled.

To prevent the EditorApplication from quitting look at the EditorApplication.wantsToQuit event.

#pragma strict
// Ensure class initializer is called whenever scripts recompile
@InitializeOnLoad
public class EditorQuitExample {
	static function Quit() {
		Debug.Log("Quitting the Editor");
	}
	EditorQuitExample {
		EditorApplication.quitting += Quit;
	}
}
using UnityEngine;
using UnityEditor;

// Ensure class initializer is called whenever scripts recompile [InitializeOnLoad] public class EditorQuitExample { static void Quit() { Debug.Log("Quitting the Editor"); }

static EditorQuitExample() { EditorApplication.quitting += Quit; } }
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答