Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

EditorGUILayout.FloatField

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static method FloatField(value: float, params options: GUILayoutOption[]): float;
public static float FloatField(float value, params GUILayoutOption[] options);
public static method FloatField(value: float, style: GUIStyle, params options: GUILayoutOption[]): float;
public static float FloatField(float value, GUIStyle style, params GUILayoutOption[] options);
public static method FloatField(label: string, value: float, params options: GUILayoutOption[]): float;
public static float FloatField(string label, float value, params GUILayoutOption[] options);
public static method FloatField(label: string, value: float, style: GUIStyle, params options: GUILayoutOption[]): float;
public static float FloatField(string label, float value, GUIStyle style, params GUILayoutOption[] options);
public static method FloatField(label: GUIContent, value: float, params options: GUILayoutOption[]): float;
public static float FloatField(GUIContent label, float value, params GUILayoutOption[] options);
public static method FloatField(label: GUIContent, value: float, style: GUIStyle, params options: GUILayoutOption[]): float;
public static float FloatField(GUIContent label, float value, GUIStyle style, params GUILayoutOption[] options);

Parameters

labelOptional label to display in front of the float field.
valueThe value to edit.
styleOptional GUIStyle.
optionsAn optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

float The value entered by the user.

Description

Make a text field for entering float values.


Multiply the scale of the selected GameObject.

// Editor Script that multiplies the scale of the current selected GameObject

class EditorGUILayoutFloatField extends EditorWindow {

var sizeMultiplier : float = 1;

@MenuItem("Examples/Scale selected Object") static function Init() { var window = GetWindow(EditorGUILayoutFloatField); window.Show(); }

function OnGUI() { sizeMultiplier = EditorGUILayout.FloatField("Increase scale by:", sizeMultiplier); if(GUILayout.Button("Scale")) Selection.activeTransform.localScale = Selection.activeTransform.localScale * sizeMultiplier; } }
using UnityEngine;
using UnityEditor;

// Editor Script that multiplies the scale of the current selected GameObject

public class FloatFieldExample : EditorWindow { float sizeMultiplier = 1.0f;

[MenuItem("Examples/Scale selected Object")] static void Init() { var window = (FloatFieldExample)GetWindow(typeof(FloatFieldExample)); window.Show(); }

void OnGUI() { sizeMultiplier = EditorGUILayout.FloatField("Increase scale by:", sizeMultiplier);

if (GUILayout.Button("Scale")) { if (!Selection.activeGameObject) { Debug.Log("Select a GameObject first"); return; }

Selection.activeTransform.localScale = Selection.activeTransform.localScale * sizeMultiplier; } } }
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答