The last ping time to the given player
in milliseconds.
If the player can't be found -1 will be returned. Pings are automatically sent out every couple of seconds.
function OnGUI() { GUILayout.Label("Player ping values"); for (var i : int = 0; i < Network.connections.Length; i++) { GUILayout.Label("Player " + Network.connections[i] + " - " + Network.GetLastPing(Network.connections[i]) + " ms"); } }
no example available in C#