Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

LODGroup

class in UnityEngine

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Inherits from:Component

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Implemented in:UnityEngine.CoreModule

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Description

LODGroup lets you group multiple Renderers into LOD levels.

This can be used to switch between different LOD levels at runtime based on size on screen.

Static Properties

crossFadeAnimationDurationThe cross-fading animation duration in seconds. ArgumentException will be thrown if it is set to zero or a negative value.

Properties

animateCrossFadingSpecify if the cross-fading should be animated by time. The animation duration is specified globally as crossFadeAnimationDuration.
enabledEnable / Disable the LODGroup - Disabling will turn off all renderers.
fadeModeThe LOD fade mode used.
localReferencePointThe local reference point against which the LOD distance is calculated.
lodCountThe number of LOD levels.
sizeThe size of the LOD object in local space.

Public Methods

ForceLOD
GetLODsReturns the array of LODs.
RecalculateBoundsRecalculate the bounding region for the LODGroup (Relatively slow, do not call often).
SetLODsSet the LODs for the LOD group. This will remove any existing LODs configured on the LODGroup.

Inherited Members

Properties

gameObjectThe game object this component is attached to. A component is always attached to a game object.
tagThe tag of this game object.
transformThe Transform attached to this GameObject.
hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public Methods

BroadcastMessageCalls the method named methodName on every MonoBehaviour in this game object or any of its children.
CompareTagIs this game object tagged with tag ?
GetComponentReturns the component of Type type if the game object has one attached, null if it doesn't.
GetComponentInChildrenReturns the component of Type type in the GameObject or any of its children using depth first search.
GetComponentInParentReturns the component of Type type in the GameObject or any of its parents.
GetComponentsReturns all components of Type type in the GameObject.
GetComponentsInChildrenReturns all components of Type type in the GameObject or any of its children.
GetComponentsInParentReturns all components of Type type in the GameObject or any of its parents.
SendMessageCalls the method named methodName on every MonoBehaviour in this game object.
SendMessageUpwardsCalls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.
GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the GameObject.

Static Methods

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.
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