Version: Unity 6.6 Alpha (6000.6)
Language : English
Snap a GameObject to the grid
Customize the grid

Move, rotate, and scale in increments

Use incremental snapping to move, rotate, or scale GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary
by precise, discrete values.

To move, rotate, or scale by increment snap values when incremental snapping is not enabled, hold down Control (macOS: Command) while you use one of the transform gizmos in the SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary
view.

Move a GameObject in increments

To enable incremental snapping for the Move tool, select Toggle incremental Grid snapping in the Grid and Snap overlay. To control the snap distance, set a value for Incremental snapping size.

Rotate a GameObject in increments

To enable incremental snapping for the Rotate tool, select Toggle angle snapping in the Grid and Snap overlay. To control the rotation snapping, set a value for Incremental angle snap size.

Scale a GameObject in increments

To enable incremental snapping for the Scale tool, select Toggle scale snapping in the Grid and Snap overlay. To control the scale snapping, set a value for Scale snap multiplier.

Additional resources

Snap a GameObject to the grid
Customize the grid
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961