Version: Unity 7.0 Alpha (7000.0)
Language : English
Legacy Vertex Lit rendering path in the Built-In Render Pipeline
CommandBuffer fundamentals in the Built-In Render Pipeline

Custom rendering in the Built-In Render Pipeline

Important: The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
For more information on migration, refer to Migrating from the Built-In Render Pipeline to the Universal Render Pipeline and Render pipeline feature comparison.

Resources for using the CommandBuffer API to schedule and execute rendering commands at various points in the Built-in Render Pipeline. This allows you to customize and extend Unity’s rendering functionality

Page Description
Command buffer fundamentals Understand how a CommandBuffer object holds a list of rendering commands that you can schedule and execute at various points in the Built-in Render Pipeline.
CameraEvent and LightEvent events order reference Explore the camera and light events you can use to schedule rendering commands at a specific time.

Additional resources

Legacy Vertex Lit rendering path in the Built-In Render Pipeline
CommandBuffer fundamentals in the Built-In Render Pipeline
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