Version: Unity 6 (6000.0)
Language : English
Bake multiple scenes together with Baking Sets
Choose how to change lighting at runtime

Changing lighting at runtime

You can change how objects use the baked data in Adaptive Probe Volumes, to create lighting that changes at runtime. For example, you can turn the lights on and off in a sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
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, or change the time of day.

Page Description
Choose how to change lighting at runtime Choose whether to use Lighting Scenarios or sky occlusion.
Bake different lighting setups with Lighting Scenarios Use multiple Lighting Scenarios to store baking results for different scene setups, and switch or blend between them at runtime.
Update light from the sky at runtime with sky occlusion Sky occlusion means that when a GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary
samples a color from the sky, Unity dims the color if the light can’t reach the GameObject.
Bake multiple scenes together with Baking Sets
Choose how to change lighting at runtime
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