Struct InventoryManagerData
Serializable data structure that contains the state of the InventoryItem instances.
Namespace: UnityEngine.GameFoundation.Data
Syntax
[Serializable]
public struct InventoryManagerData : IEquatable<InventoryManagerData>
Fields
itemLists
The ItemList instance data.
Declaration
public ItemListData[] itemLists
Field Value
| Type | Description |
|---|---|
| ItemListData[] |
itemMaps
The ItemMap instance data.
Declaration
public ItemMapData[] itemMaps
Field Value
| Type | Description |
|---|---|
| ItemMapData[] |
items
The InventoryItem instance data.
Declaration
public InventoryItemData[] items
Field Value
| Type | Description |
|---|---|
| InventoryItemData[] |
Methods
Equals(Object)
Tells whether this InventoryManagerData instance equals obj.
Declaration
public override bool Equals(object obj)
Parameters
| Type | Name | Description |
|---|---|---|
| Object | obj | The other object to compare this instance with. |
Returns
| Type | Description |
|---|---|
| Boolean |
|
Overrides
Equals(InventoryManagerData)
Declaration
public bool Equals(InventoryManagerData other)
Parameters
| Type | Name | Description |
|---|---|---|
| InventoryManagerData | other |
Returns
| Type | Description |
|---|---|
| Boolean |
GetHashCode()
Gets the hash code of this InventoryManagerData instance. Returns 0.
Declaration
public override int GetHashCode()
Returns
| Type | Description |
|---|---|
| Int32 | The hash code of this InventoryManagerData instance. |