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    Class SnapTurnProvider

    Locomotion provider that allows the user to rotate their rig in fixed angle increments based on read input values, such as from the controller thumbstick.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    LocomotionProvider
    SnapTurnProvider
    Inherited Members
    LocomotionProvider.mediator
    LocomotionProvider.transformationPriority
    LocomotionProvider.locomotionState
    LocomotionProvider.isLocomotionActive
    LocomotionProvider.locomotionStarted
    LocomotionProvider.locomotionEnded
    LocomotionProvider.beforeStepLocomotion
    LocomotionProvider.Awake()
    LocomotionProvider.TryPrepareLocomotion()
    LocomotionProvider.TryStartLocomotionImmediately()
    LocomotionProvider.TryEndLocomotion()
    LocomotionProvider.OnLocomotionStarting()
    LocomotionProvider.OnLocomotionEnding()
    LocomotionProvider.TryQueueTransformation(IXRBodyTransformation)
    LocomotionProvider.TryQueueTransformation(IXRBodyTransformation, int)
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.useGUILayout
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    Namespace: UnityEngine.XR.Interaction.Toolkit.Locomotion
    Assembly: solution.dll
    Syntax
    [AddComponentMenu("XR/Locomotion/Snap Turn Provider", 11)]
    [HelpURL("https://docs.unity.cn/Packages/com.unity.xr.interaction.toolkit@3.0/api/UnityEngine.XR.Interaction.Toolkit.Locomotion.SnapTurnProvider.html")]
    public class SnapTurnProvider : LocomotionProvider

    Properties

    Name Description
    canStartMoving

    Whether the provider has finished preparing for locomotion and is ready to enter the Moving state. This only applies when locomotionState is Preparing, so there is no need for this implementation to query locomotionState.

    debounceTime

    The amount of time that Unity waits before starting another snap turn.

    delayTime

    The time (in seconds) to delay the first turn after receiving initial input for the turn. Subsequent turns while holding down input are delayed by the debounceTime, not the delay time. This delay can be used, for example, as time to set a tunneling vignette effect as a VR comfort option.

    enableTurnAround

    Controls whether to enable 180° snap turns.

    enableTurnLeftRight

    Controls whether to enable left and right snap turns.

    leftHandTurnInput

    Reads input data from the left hand controller. Input Action must be a Value action type (Vector 2).

    rightHandTurnInput

    Reads input data from the right hand controller. Input Action must be a Value action type (Vector 2).

    transformation

    The transformation that is used by this component to apply turn movement.

    turnAmount

    The number of degrees clockwise Unity rotates the rig when snap turning clockwise.

    Methods

    Name Description
    GetTurnAmount(Vector2)

    Determines the turn amount in degrees for the given input vector.

    OnDisable()

    See MonoBehaviour.

    OnEnable()

    See MonoBehaviour.

    StartTurn(float)

    Begins turning locomotion.

    Update()

    See MonoBehaviour.

    See Also

    LocomotionProvider
    ContinuousTurnProvider
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