在游戏会话之间存储和访问玩家偏好。
Editor/独立平台
Unity stores `PlayerPrefs` data differently based on which operating system the application runs on. In the file paths given on this page, the company name and product name are the names you set in Unity’s Player Settings.
On macOS PlayerPrefs are stored in ~/Library/Preferences folder,
in a file named unity.[company name].[product name].plist, where company and product names are the names set up in Project Settings.
On macOS, PlayerPrefs are stored in ~/Library/Preferences/com.ExampleCompanyName.ExampleProductName.plist
. Unity uses the same .plist file for projects in the Editor and standalone Players.
standalone players.
On Windows, PlayerPrefs are stored in HKCU\Software\ExampleCompanyName\ExampleProductName
key.
On Linux, PlayerPrefs are stored in ~/.config/unity3d/ExampleCompanyName/ExampleProductName
.
On Windows Store Apps, PlayerPrefs are stored in %userprofile%\AppData\Local\Packages\[ProductPackageId]\LocalState\playerprefs.dat
.
On Windows Phone 8, Unity stores PlayerPrefs data in the application's local folder.
See Directory.localFolder for more information.
On Android, PlayerPrefs are stored in /data/data/pkg-name/shared_prefs/pkg-name.v2.playerprefs.xml
. Unity stores PlayerPrefs data on the device, in SharedPreferences. C#, JavaScript, Android Java and native code can all access the PlayerPrefs data.
在 Windows 上,PlayerPrefs 存储在
HKCU\Software\[公司名称]\[产品名称] 项下的注册表中,其中公司和产品名称是
在“Project Settings”中设置的名称。
在 Linux 上,PlayerPrefs 位于 ~/.config/unity3d/[公司名称]/[产品名称] 中,其中同样使用在“Project Settings”中指定的公司和产品名称。
On macOS, PlayerPrefs are stored in /Library/Preferences/[bundle identifier].plist
.
On Windows, PlayerPrefs are stored in HKCU\Software\Unity\UnityEditor\ExampleCompanyName\ExampleProductName
key. Windows 10 uses the application’s PlayerPrefs names. For example, Unity adds a DeckBase
string and converts it into DeckBase_h3232628825. The application ignores the extension.
On Android data is stored (persisted) on the device. The data is saved in SharedPreferences. C#/JavaScript, Android Java and Native code can all access the PlayerPrefs data. The PlayerPrefs data is physically stored in /data/data/pkg-name/shared_prefs/pkg-name.xml.
On WebGL, PlayerPrefs are stored using the browser's IndexedDB API.
On iOS, PlayerPrefs are stored in
/Library/Preferences/[bundle identifier].plist.