Version: 2022.2

PlayerPrefs

class in UnityEngine

切换到手册

描述

PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user’s platform registry.

Unity stores PlayerPrefs in a local registry, without encryption. Do not use PlayerPrefs data to store sensitive data.

Unity stores PlayerPrefs data differently based on which operating system the application runs on. In the file paths given on this page, the ExampleCompanyName and ExampleProductName are the names you set in Unity’s Player Settings.



Standalone player and in-Editor Play mode storage location

- MacOS: ~/Library/Preferences/com.ExampleCompanyName.ExampleProductName.plist



Standalone Player storage location

- Android: /data/data/pkg-name/shared_prefs/pkg-name.v2.playerprefs.xml. Note that C#, Android Java and native code can all access the PlayerPrefs data.

- iOS: Uses the [NSUserDefaults standardUserDefaults] API to store PlayerPrefs data.

- Linux: ~/.config/unity3d/ExampleCompanyName/ExampleProductName

- WebGL: Unity stores up to 1MB of PlayerPrefs data using the browser's IndexedDB API. For more information, see IndexedDB.

- Windows: HKCU\Software\ExampleCompanyName\ExampleProductName

- Windows Universal Platform: %userprofile%\AppData\Local\Packages\[ProductPackageId]\LocalState\playerprefs.dat



In-Editor Play mode storage location

- Windows: HKCU\Software\Unity\UnityEditor\ExampleCompanyName\ExampleProductName key. Note that Windows 10 uses the application’s PlayerPrefs names. For example, Unity adds a DeckBase string and converts it into DeckBase_h3232628825. The application ignores the extension.

静态函数

DeleteAll从偏好中删除所有键和值。请谨慎使用。
DeleteKeyRemoves the given key from the PlayerPrefs. If the key does not exist, DeleteKey has no impact.
GetFloat返回偏好设置文件中与 key 对应的值(如果存在)。
GetInt返回偏好设置文件中与 key 对应的值(如果存在)。
GetString返回偏好设置文件中与 key 对应的值(如果存在)。
HasKeyReturns true if the given key exists in PlayerPrefs, otherwise returns false.
SaveSaves all modified preferences.
SetFloatSets the float value of the preference identified by the given key. You can use PlayerPrefs.GetFloat to retrieve this value.
SetIntSets a single integer value for the preference identified by the given key. You can use PlayerPrefs.GetInt to retrieve this value.
SetStringSets a single string value for the preference identified by the given key. You can use PlayerPrefs.GetString to retrieve this value.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961