Version: 2022.2
public static string GetString (string key);
public static string GetString (string key, string defaultValue);

描述

返回偏好设置文件中与 key 对应的值(如果存在)。

If it doesn't exist, PlayerPrefs.GetString will return defaultValue.

//Use this script to fetch the settings and show them as text on the screen.

using UnityEngine; using UnityEngine.UI;

public class PlayerPrefsGetStringExample : MonoBehaviour { string m_PlayerName;

void Start() { //Fetch the PlayerPref settings SetText(); }

void SetText() { //Fetch name (string) from the PlayerPrefs (set these PlayerPrefs in another script). If no string exists, the default is "No Name" m_PlayerName = PlayerPrefs.GetString("Name", "No Name"); }

void OnGUI() { //Fetch the PlayerPrefs settings and output them to the screen using Labels GUI.Label(new Rect(50, 50, 200, 30), "Name : " + m_PlayerName); } }
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