Version: 2020.1
언어: 한국어

PlayerPrefs

class in UnityEngine

매뉴얼로 전환

설명

Stores and accesses player preferences between game sessions.

Editor/Standalone

Unity stores `PlayerPrefs` data differently based on which operating system the application runs on. In the file paths given on this page, the company name and product name are the names you set in Unity’s Player Settings.

On macOS PlayerPrefs are stored in ~/Library/Preferences folder, in a file named unity.[company name].[product name].plist, where company and product names are the names set up in Project Settings. On macOS, PlayerPrefs are stored in ~/Library/Preferences/com.ExampleCompanyName.ExampleProductName.plist. Unity uses the same .plist file for projects in the Editor and standalone Players. standalone players. On Windows, PlayerPrefs are stored in HKCU\Software\ExampleCompanyName\ExampleProductName key.

On Linux, PlayerPrefs are stored in ~/.config/unity3d/ExampleCompanyName/ExampleProductName.

On Windows Store Apps, PlayerPrefs are stored in %userprofile%\AppData\Local\Packages\[ProductPackageId]\LocalState\playerprefs.dat.

On Windows Phone 8, Unity stores PlayerPrefs data in the application's local folder. See Directory.localFolder for more information.

On Android, PlayerPrefs are stored in /data/data/pkg-name/shared_prefs/pkg-name.v2.playerprefs.xml. Unity stores PlayerPrefs data on the device, in SharedPreferences. C#, JavaScript, Android Java and native code can all access the PlayerPrefs data.

On Windows, PlayerPrefs are stored in the registry under HKCU\Software\[company name]\[product name] key, where company and product names are the names set up in Project Settings.

On Linux, PlayerPrefs can be found in ~/.config/unity3d/[CompanyName]/[ProductName] again using the company and product names specified in the Project Settings.

On macOS, PlayerPrefs are stored in /Library/Preferences/[bundle identifier].plist.

On Windows, PlayerPrefs are stored in HKCU\Software\Unity\UnityEditor\ExampleCompanyName\ExampleProductName key. Windows 10 uses the application’s PlayerPrefs names. For example, Unity adds a DeckBase string and converts it into DeckBase_h3232628825. The application ignores the extension.

On Android data is stored (persisted) on the device. The data is saved in SharedPreferences. C#/JavaScript, Android Java and Native code can all access the PlayerPrefs data. The PlayerPrefs data is physically stored in /data/data/pkg-name/shared_prefs/pkg-name.xml. On WebGL, PlayerPrefs are stored using the browser's IndexedDB API. On iOS, PlayerPrefs are stored in /Library/Preferences/[bundle identifier].plist.

정적 함수

DeleteAllRemoves all keys and values from the preferences. Use with caution.
DeleteKeyRemoves key and its corresponding value from the preferences.
GetFloatReturns the value corresponding to key in the preference file if it exists.
GetIntReturns the value corresponding to key in the preference file if it exists.
GetStringReturns the value corresponding to key in the preference file if it exists.
HasKeyReturns true if key exists in the preferences.
SaveWrites all modified preferences to disk.
SetFloatSets the value of the preference identified by key.
SetIntSets the value of the preference identified by key.
SetStringSets the value of the preference identified by key.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961