Version: 2020.3
反射探针
生成光照数据

预计算的光照数据

Unity can perform lighting calculations in advance, and save the results as lighting data. The process of performing lighting calculations in advance is known as baking, or precomputing. The Baked Global Illumination system and the Realtime Global Illumination system both precompute lighting data.

本节包含以下主题的信息:

反射探针
生成光照数据
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