Version: 2022.1
反射探针
生成光照数据

预计算的光照数据

Precomputed lighting data and baked lighting are not the same.

Baked lighting data is static. For example, the appearance of a GameObject can change as it moves around a Light Probe (if that GameObject has Contribute Global Illumination enabled). However, the data in the Light Probe itself does not change. Unity can store baked lighting data in lightmaps, Light Probes, and Reflection Probes.

Enlighten Realtime Global Illumination does not rely on baked lighting. Instead, it uses precomputed visibility data to speed up the process of determining how a light moving in real-time affects the surfaces that its rays can reach.

本节包含以下主题的信息:

反射探针
生成光照数据
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961