| animationFrameRate | The frame rate for all Tile animations in the Tilemap. |
| cellBounds | 以单元格大小返回 Tilemap 的边界。 |
| color | The color of the Tilemap layer. |
| editorPreviewOrigin | The origin of the Tilemap in cell position inclusive of editor preview Tiles. |
| editorPreviewSize | The size of the Tilemap in cells inclusive of editor preview Tiles. |
| layoutGrid | Gets the Grid associated with this Tilemap. |
| localBounds | 以本地空间大小返回 Tilemap 的边界。 |
| orientation | Orientation of the Tiles in the Tilemap. |
| orientationMatrix | Orientation Matrix of the orientation of the Tiles in the Tilemap. |
| origin | Tilemap 的原点(以单元格位置为单位)。 |
| size | Tilemap 的大小(以单元格为单位)。 |
| tileAnchor | Gets the anchor point of Tiles in the Tilemap. |
| AddTileFlags | 将 TileFlags 添加到给定位置处的 Tile。 |
| BoxFill | Does a box fill with the given Tile on the Tilemap. Starts from given coordinates and fills the limits from start to end (inclusive). |
| ClearAllEditorPreviewTiles | Clears all editor preview Tiles that are placed in the Tilemap. |
| ClearAllTiles | Clears all Tiles that are placed in the Tilemap. |
| CompressBounds | Compresses the origin and size of the Tilemap to bounds where Tiles exist. |
| ContainsTile | Returns true if the Tilemap contains the given Tile. Returns false if not. |
| DeleteCells | Removes cells from within the Tilemap's bounds. |
| EditorPreviewBoxFill | Does an editor preview of a box fill with the given Tile on the Tilemap. Starts from given coordinates and fills the limits from start to end (inclusive). |
| EditorPreviewFloodFill | Does an editor preview of a flood fill with the given Tile to place. on the Tilemap starting from the given coordinates. |
| FloodFill | Does a flood fill with the given Tile to place. on the Tilemap starting from the given coordinates. |
| GetAnimationFrame | Retrieves the current animation frame for a Tile at the given position. |
| GetAnimationFrameCount | Retrieves the number of animation frames for a Tile at the given position. |
| GetAnimationTime | Retrieves the current running animation time for a Tile at the given position. |
| GetCellCenterLocal | Get the logical center coordinate of a Grid cell in local space. |
| GetCellCenterWorld | Get the logical center coordinate of a Grid cell in world space. |
| GetColliderType | Gets the Collider type of a Tile given the XYZ coordinates of a cell in the Tilemap. |
| GetColor | Gets the Color of a Tile given the XYZ coordinates of a cell in the Tilemap. |
| GetEditorPreviewColor | Gets the Color of an editor preview Tile given the XYZ coordinates of a cell in the Tilemap. |
| GetEditorPreviewSprite | Gets the Sprite used in an editor preview Tile given the XYZ coordinates of a cell in the Tilemap. |
| GetEditorPreviewTile | Gets the editor preview Tile at the given XYZ coordinates of a cell in the Tilemap. |
| GetEditorPreviewTileFlags | 获取给定位置处的编辑器预览 Tile 的 TileFlags。 |
| GetEditorPreviewTransformMatrix | Gets the transform matrix of an editor preview Tile given the XYZ coordinates of a cell in the Tilemap. |
| GetInstantiatedObject | Gets the GameObject instantiated by a Tile given the XYZ coordinates of a cell in the Tilemap. |
| GetObjectToInstantiate | Gets the GameObject which will be instantiated by a Tile given the XYZ coordinates of a cell in the Tilemap. |
| GetSprite | Gets the Sprite used in a Tile given the XYZ coordinates of a cell in the Tilemap. |
| GetTile | Gets the Tile at the given XYZ coordinates of a cell in the Tilemap. |
| GetTileFlags | 获取给定位置处的 Tile 的 TileFlags。 |
| GetTilesBlock | Retrieves an array of Tiles with the given bounds. |
| GetTilesRangeCount | Retrieves the number of Tiles within the given range. |
| GetTilesRangeNonAlloc | Retrieves an array of Tiles within the given range. |
| GetTransformMatrix | Gets the transform matrix of a Tile given the XYZ coordinates of a cell in the Tilemap. |
| GetUsedSpritesCount | Gets the total number of different Sprites used in the Tilemap. |
| GetUsedSpritesNonAlloc | Fills the given array with the total number of different Sprites used in the Tilemap and returns the number of Sprites filled. |
| GetUsedTilesCount | Gets the total number of different Tiles used in the Tilemap. |
| GetUsedTilesNonAlloc | Fills the given array with the total number of different Tiles used in the Tilemap and returns the number of Tiles filled. |
| HasEditorPreviewTile | Returns whether there is an editor preview Tile at the position. |
| HasTile | Returns whether there is a Tile at the position. |
| InsertCells | Inserts cells into the Tilemap. |
| RefreshAllTiles | Refreshes all Tiles in the Tilemap. The Tilemap will retrieve the rendering data, animation data and other data for all tiles and update all relevant components. |
| RefreshTile | Refreshes a Tile at the given XYZ coordinates of a cell in the Tilemap. |
| RemoveTileFlags | 删除给定位置处的 Tile 上的 TileFlags。 |
| ResizeBounds | Resizes Tiles in the Tilemap to bounds defined by origin and size. |
| SetAnimationFrame | Sets the current animation frame for a Tile at the given position. |
| SetAnimationTime | Sets the running animation time for a Tile at the given position. |
| SetColliderType | Sets the Collider type of a Tile given the XYZ coordinates of a cell in the Tilemap. |
| SetColor | Sets the color of a Tile given the XYZ coordinates of a cell in the Tilemap. |
| SetEditorPreviewColor | Sets the color of an editor preview Tile given the XYZ coordinates of a cell in the Tilemap. |
| SetEditorPreviewTile | Sets an editor preview Tile given the XYZ coordinates of a cell in the Tilemap. |
| SetEditorPreviewTransformMatrix | Sets the transform matrix of an editor preview Tile given the XYZ coordinates of a cell in the Tilemap. |
| SetTile | Sets a Tile at the given XYZ coordinates of a cell in the Tilemap. |
| SetTileFlags | 将 TileFlags 设置到给定位置处的 Tile 上。 |
| SetTiles | Sets an array of Tiles at the given XYZ coordinates of the corresponding cells in the Tilemap. |
| SetTilesBlock | Fills bounds with array of Tiles. |
| SetTransformMatrix | Sets the transform matrix of a Tile given the XYZ coordinates of a cell in the Tilemap. |
| SwapTile | Swaps all existing Tiles of changeTile to newTile and refreshes all the swapped Tiles. |
| tilemapTileChanged | 瓦片地图上的瓦片发生更改时的回调。 |
| enabled | 启用的 Behaviour 可更新,禁用的 Behaviour 不可更新。 |
| isActiveAndEnabled | Reports whether a GameObject and its associated Behaviour is active and enabled. |
| gameObject | 此组件附加到的游戏对象。始终将组件附加到游戏对象。 |
| tag | 此游戏对象的标签。 |
| transform | 附加到此 GameObject 的 Transform。 |
| cellGap | 布局中各个单元格之间的间隙大小。 |
| cellLayout | 单元格的布局。 |
| cellSize | 布局中每个单元格的大小。 |
| cellSwizzle | 布局的单元格重排。 |
| hideFlags | 该对象应该隐藏、随场景一起保存还是由用户修改? |
| name | 对象的名称。 |
| BroadcastMessage | 调用此游戏对象或其任何子项中的每个 MonoBehaviour 上名为 methodName 的方法。 |
| CompareTag | Checks the GameObject's tag against the defined tag. |
| GetComponent | Returns the component of type if the GameObject has one attached. |
| GetComponentInChildren | Returns the Component of type in the GameObject or any of its children using depth first search. |
| GetComponentInParent | Returns the Component of type in the GameObject or any of its parents. |
| GetComponents | 返回 GameObject 中类型为 type 的所有组件。 |
| GetComponentsInChildren | Returns all components of Type type in the GameObject or any of its children. Works recursively. |
| GetComponentsInParent | 返回 GameObject 或其任何父项中类型为 type 的所有组件。 |
| SendMessage | 调用此游戏对象中的每个 MonoBehaviour 上名为 methodName 的方法。 |
| SendMessageUpwards | 调用此游戏对象中的每个 MonoBehaviour 上或此行为的每个父级上名为 methodName 的方法。 |
| TryGetComponent | 获取指定类型的组件(如果存在)。 |
| CellToLocal | 将单元格位置转换为本地空间位置。 |
| CellToLocalInterpolated | 将插值单元格位置(浮点数)转换为本地空间位置。 |
| CellToWorld | 将单元格位置转换为世界空间位置。 |
| GetBoundsLocal | 返回该位置的单元格的本地边界。 |
| GetLayoutCellCenter | 获取 Grid 的设置布局的单元格默认中心坐标。 |
| LocalToCell | 将本地位置转换为单元格位置。 |
| LocalToCellInterpolated | 将本地位置转换为单元格位置。 |
| LocalToWorld | 将本地位置转换为世界位置。 |
| WorldToCell | 将世界位置转换为单元格位置。 |
| WorldToLocal | 将世界位置转换为本地位置。 |
| GetInstanceID | Gets the instance ID of the object. |
| ToString | 返回对象的名称。 |
| Destroy | 移除 GameObject、组件或资源。 |
| DestroyImmediate | 立即销毁对象 /obj/。强烈建议您改用 Destroy。 |
| DontDestroyOnLoad | 在加载新的 Scene 时,请勿销毁 Object。 |
| FindObjectOfType | 返回第一个类型为 type 的已加载的激活对象。 |
| FindObjectsOfType | Gets a list of all loaded objects of Type type. |
| Instantiate | 克隆 original 对象并返回克隆对象。 |
| bool | 该对象是否存在? |
| operator != | 比较两个对象是否引用不同的对象。 |
| operator == | 比较两个对象引用,判断它们是否引用同一个对象。 |