Version: 2022.1
Experimental: this API is experimental and might be changed or removed in the future.

RayTracingAccelerationStructure

class in UnityEngine.Experimental.Rendering

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描述

表示场景中用于 GPU 射线追踪的渲染器所使用的结构。

构造函数

RayTracingAccelerationStructure使用给定的 RayTracingAccelerationStructure.RASSettings 创建 RayTracingAccelerationStructure。

公共函数

AddInstanceAdds a ray tracing instance associated with a Renderer to the acceleration structure.
Build在 GPU 上构建 RayTracingAccelerationStructure。
ClearInstancesRemoves all ray tracing instances from the acceleration structure.
CullInstancesPopulates the acceleration structure with ray tracing instances associated with Renderers in the Scene using various filtering and culling parameters.
Dispose销毁此 RayTracingAccelerationStructure。
GetInstanceCountReturns the number of ray tracing instances in the acceleration structure.
GetSize返回此 RayTracingAccelerationStructure 在 GPU 上的总大小,单位为字节。
Release另请参阅:RayTracingAccelerationStructure.Dispose。
RemoveInstanceRemoves a ray tracing instance associated with a Renderer from this RayTracingAccelerationStructure.
UpdateInstanceIDUpdates the instance ID of a ray tracing instance associated with the Renderer passed as argument.
UpdateInstanceMaskUpdates the instance mask of a ray tracing instance associated with the Renderer passed as argument.
UpdateInstanceTransformUpdates the transform of the instance associated with the Renderer passed as argument.
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