Represents an audio resource asset that you can play through an AudioSource.
See Also: AudioClip, AudioRandomContainer
using UnityEngine; using System.Collections;
// Play an AudioClip, then an AudioResource, through an AudioSource. [RequireComponent(typeof(AudioSource))] public class ExampleClass : MonoBehaviour { public AudioClip m_Clip; public AudioResource m_Resource;
IEnumerator Start() { AudioSource audioSource = GetComponent<AudioSource>(); audioSource.resource = m_Clip; audioSource.Play();
yield return new WaitForSeconds(audioSource.clip.length); audioSource.resource = m_Resource; audioSource.Play(); } }
GetInstanceID | Gets the instance ID of the object. |
ToString | 返回对象的名称。 |
Destroy | 移除 GameObject、组件或资源。 |
DestroyImmediate | 立即销毁对象 /obj/。强烈建议您改用 Destroy。 |
DontDestroyOnLoad | 在加载新的 Scene 时,请勿销毁 Object。 |
FindAnyObjectByType | Retrieves any active loaded object of Type type. |
FindFirstObjectByType | Retrieves the first active loaded object of Type type. |
FindObjectsByType | Retrieves a list of all loaded objects of Type type. |
Instantiate | 克隆 original 对象并返回克隆对象。 |
bool | 该对象是否存在? |
operator != | 比较两个对象是否引用不同的对象。 |
operator == | 比较两个对象引用,判断它们是否引用同一个对象。 |