Represents an audio resource asset that you can play through an AudioSource.
See Also: AudioClip, AudioRandomContainer
using UnityEngine; using System.Collections;
// Play an AudioClip, then an AudioResource, through an AudioSource. [RequireComponent(typeof(AudioSource))] public class ExampleClass : MonoBehaviour { public AudioClip m_Clip; public AudioResource m_Resource;
IEnumerator Start() { AudioSource audioSource = GetComponent<AudioSource>(); audioSource.resource = m_Clip; audioSource.Play();
yield return new WaitForSeconds(audioSource.clip.length); audioSource.resource = m_Resource; audioSource.Play(); } }
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | オブジェクト名 |
GetInstanceID | Gets the instance ID of the object. |
ToString | Returns the name of the object. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindAnyObjectByType | Retrieves any active loaded object of Type type. |
FindFirstObjectByType | Retrieves the first active loaded object of Type type. |
FindObjectsByType | Retrieves a list of all loaded objects of Type type. |
Instantiate | original のオブジェクトをクローンします |
bool | オブジェクトが存在するかどうか |
operator != | 二つのオブジェクトが異なるオブジェクトを参照しているか比較します |
operator == | 2つのオブジェクト参照が同じオブジェクトを参照しているか比較します。 |