Version: 2023.2
public bool CompareTag (string tag);

参数

tag 要比较的标签。

返回

bool true if the GameObject has the given tag, false otherwise.

描述

Is this GameObject tagged with tag ?

下面的示例显示 CompareTag 检查一个标签为 Player 的碰撞体。

// Immediate death trigger.
// Destroys any colliders that enter the trigger, if they are tagged "Player".
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Player")) { Destroy(other.gameObject); } } }

public bool CompareTag (TagHandle tag);

参数

tag A TagHandle representing the tag to compare.

返回

bool true if the GameObject has the given tag, false otherwise.

描述

Is this GameObject tagged with tag?

This overload of the method, which takes a TagHandle, can be faster than the overload which takes a string, particularly if the same TagHandle can be reused for many calls.

The example below shows CompareTag to check if a Collider has a tag of Player, using a TagHandle:

// Immediate death trigger.
// Destroys any colliders that enter the trigger, if they are tagged "Player".
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private TagHandle _playerTag; public void OnEnable() { _playerTag = TagHandle.GetExistingTag("Player"); }

void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag(_playerTag)) { Destroy(other.gameObject); } } }
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