Version: 2023.2

TagHandle

struct in UnityEngine

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描述

A handle to one of the tag values that can be applied to a GameObject.

If you are checking the tag on a GameObject to see if it matches a particular value, then using a TagHandle instead of the raw tag name can be faster.

See Also: GameObject.CompareTag.

静态函数

GetExistingTagGet a handle to a existing defined tag.
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