Unity 场景中所有实体的基类。
Note: Many variables in the GameObject class have been removed. To access GameObject.renderer in csharp, for example, use GetComponent<Renderer>() instead.
See Also: Component.
| activeInHierarchy | 定义 GameObject 在 Scene 中是否处于活动状态。 |
| activeSelf | 此 GameObject 的本地活动状态。(只读) |
| isStatic | 获取并设置 GameObject 的 StaticEditorFlags。 |
| layer | The layer the GameObject is in. |
| scene | 该 GameObject 所属的场景。 |
| sceneCullingMask | Unity 用于确定在哪个场景中渲染该 GameObject 的场景剔除遮罩。 |
| tag | The tag of this GameObject. |
| transform | 附加到此 GameObject 的 Transform。 |
| GameObject | Creates a new GameObject, named name. |
| AddComponent | Adds a component class of type componentType to the GameObject. C# Users can use a generic version. |
| BroadcastMessage | Calls the method named methodName on every MonoBehaviour in this GameObject or any of its children. |
| CompareTag | Is this GameObject tagged with tag ? |
| GetComponent | Gets a reference to a component of type T on the specified GameObject. |
| GetComponentInChildren | Gets a reference to a component of type T on the specified GameObject, or any child of the GameObject. |
| GetComponentInParent | Gets a reference to a component of type T on the specified GameObject, or any parent of the GameObject. |
| GetComponents | Gets references to all components of type T on the specified GameObject. |
| GetComponentsInChildren | Gets references to all components of type T on the specified GameObject, and any child of the GameObject. |
| GetComponentsInParent | Gets references to all components of type T on the specified GameObject, and any parent of the GameObject. |
| SendMessage | Calls the method named methodName on every MonoBehaviour in this GameObject. |
| SendMessageUpwards | Calls the method named methodName on every MonoBehaviour in this GameObject and on every ancestor of the behaviour. |
| SetActive | 根据给定的值 true 或 /false/,激活/停用 GameObject。 |
| TryGetComponent | 获取指定类型的组件(如果存在)。 |
| CreatePrimitive | Creates a GameObject with a primitive mesh renderer and appropriate collider. |
| Find | 按 name 查找 GameObject,然后返回它。 |
| FindGameObjectsWithTag | 返回标签为 tag 的活动 GameObjects 的数组。如果未找到任何 GameObject,则返回空数组。 |
| FindWithTag | 返回一个标记为 tag 的活动 GameObject。如果未找到 GameObject,则返回 null。 |
| GetInstanceID | Gets the instance ID of the object. |
| ToString | 返回对象的名称。 |
| Destroy | 移除 GameObject、组件或资源。 |
| DestroyImmediate | 立即销毁对象 /obj/。强烈建议您改用 Destroy。 |
| DontDestroyOnLoad | 在加载新的 Scene 时,请勿销毁 Object。 |
| FindAnyObjectByType | Retrieves any active loaded object of Type type. |
| FindFirstObjectByType | Retrieves the first active loaded object of Type type. |
| FindObjectsByType | Retrieves a list of all loaded objects of Type type. |
| Instantiate | 克隆 original 对象并返回克隆对象。 |
| bool | 该对象是否存在? |
| operator != | 比较两个对象是否引用不同的对象。 |
| operator == | 比较两个对象引用,判断它们是否引用同一个对象。 |