class in UnityEditor.SceneManagement
/
Hereda de:SceneManagement.SceneManager
Scene management in the Editor.
| loadedSceneCount | The number of loaded Scenes. | 
| playModeStartScene | Loads this SceneAsset when you start Play Mode. | 
| preventCrossSceneReferences | Controls whether cross-Scene references are allowed in the Editor. | 
| ClosePreviewScene | Closes a preview scene created by NewPreviewScene. | 
| CloseScene | Close the Scene. If removeScene flag is true, the closed Scene will also be removed from EditorSceneManager. | 
| DetectCrossSceneReferences | Detects cross-scene references in a Scene. | 
| EnsureUntitledSceneHasBeenSaved | Shows a save dialog if an Untitled scene exists in the current scene manager setup. | 
| GetSceneManagerSetup | Returns the current setup of the SceneManager. | 
| MarkAllScenesDirty | Mark all the loaded Scenes as modified. | 
| MarkSceneDirty | Mark the specified Scene as modified. | 
| MoveSceneAfter | Allows you to reorder the Scenes currently open in the Hierarchy window. Moves the source Scene so it comes after the destination Scene. | 
| MoveSceneBefore | Allows you to reorder the Scenes currently open in the Hierarchy window. Moves the source Scene so it comes before the destination Scene. | 
| NewPreviewScene | Creates a new preview scene. Any object added to a preview scene will only be rendered in that scene. | 
| NewScene | Crear una nueva escena. | 
| OpenScene | Open a Scene in the Editor. | 
| RestoreSceneManagerSetup | Restore the setup of the SceneManager. | 
| SaveCurrentModifiedScenesIfUserWantsTo | Asks you if you want to save the modified Scene or Scenes. | 
| SaveModifiedScenesIfUserWantsTo | Asks whether the modfied input Scenes should be saved. | 
| SaveOpenScenes | Crear una nueva escena. | 
| SaveScene | Crear una nueva escena. | 
| SaveScenes | Save a list of Scenes. | 
| newSceneCreated | This event is called after a new Scene has been created. | 
| sceneClosed | This event is called after a Scene has been closed in the editor. | 
| sceneClosing | This event is called before closing an open Scene after you have requested that the Scene is closed. | 
| sceneOpened | This event is called after a Scene has been opened in the editor. | 
| sceneOpening | This event is called before opening an existing Scene. | 
| sceneSaved | This event is called after a Scene has been saved. | 
| sceneSaving | This event is called before a Scene is saved disk after you have requested the Scene to be saved. | 
| NewSceneCreatedCallback | Callbacks of this type which have been added to the newSceneCreated event are called after a new Scene has been created. | 
| SceneClosedCallback | Callbacks of this type which have been added to the sceneClosed event are called immediately after the Scene has been closed. | 
| SceneClosingCallback | Callbacks of this type which have been added to the sceneClosing event are called just before a Scene is closed. | 
| SceneOpenedCallback | Callbacks of this type which have been added to the sceneOpened event are called after a Scene has been opened. | 
| SceneOpeningCallback | Callbacks of this type which have been added to the sceneOpening event are called just before opening a Scene. | 
| SceneSavedCallback | Callbacks of this type which have been added to the sceneSaved event are called after a Scene has been saved. | 
| SceneSavingCallback | Callbacks of this type which have been added to the sceneSaving event are called just before the Scene is saved. | 
| sceneCount | La cantidad total de escenas actualmente cargadas. | 
| sceneCountInBuildSettings | Cantidad de escenas en los Build Settings. | 
| CreateScene | Crea una escena nueva vacía en tiempo de ejecución con el nombre dado. | 
| GetActiveScene | Obtiene la escena actualmente activa. | 
| GetSceneAt | Obtiene la escena en el indice en la lista del SceneManager de las escenas agregadas. | 
| GetSceneByBuildIndex | Obtiene una struct de escena de un indice de construcción. | 
| GetSceneByName | Busca a través de las escenas agregadas al SceneManager para una escena con el nombre dado. | 
| GetSceneByPath | Busca todas las escenas agregadas al SceneManager para una escena que tiene la ruta del asset dado. | 
| LoadScene | Carga la escena por us nombre o indice en los Build Settings. | 
| LoadSceneAsync | Carga la escena asincronicamente en el fondo. | 
| MergeScenes | Esto fusionará la escena fuente a la destinationScene. | 
| MoveGameObjectToScene | Mueve un GameObject de su escena actual a la nueva escena. | 
| SetActiveScene | Configura la escena para estar activa. | 
| UnloadSceneAsync | Destroys all GameObjects associated with the given scene and removes the scene from the SceneManager. | 
| activeSceneChanged | Agrega un delegate a esto para obtener notificaciones cuando la escena activa ha cambiado | 
| sceneLoaded | Add a delegate to this to get notifications when a scene has loaded. | 
| sceneUnloaded | Agrega un delegate a esto para obtener notificaciones cuando una escena se ha des-cargado |